Monday, December 10, 2012

Fired for doing the right thing


Friends,
This is from my author Richard,
This is a presonal rant, I don't usually do this. If you're offended by this, ignore it. If you're not. respone as you see fit.

I hope you will click on the link below and read about the despicable act of Autozone

I went to the autozone website

And this the email I posted to them. 

I am Viet Nam veteran and a small business owner. I have been an Autozone customer for many years. I drive approx 300 mile per day to service my IT customers. I drive past an O’Riley auto parts store( Store Location in US.) to get to the Autozone Store (Store Location in US). I just read the story of the 22 yr old Air Force veteran you fired for using his LEGAL firearm to prevent the robbery of one of your stores. I wish to inform you that I will not longer use Auto Zone for parts. What you did is despicable, especially to an American veteran, a father-to-be and an honest man who took the time to contact www.personalliberty.com so the facts of the incident were completely correct. I promise you I will email the link to friends and encourage others to do the same. You’re part of the problem with America. Prevention of crime is everyone's responsibility.

I any of you feel the way I do I hope you will also let the autozone management know your feelings. Please forward this on to your friends and contacts and let Autozone know I not the only one who thinks they're wrong. Crime prevention is everyone’s responsibility.

Wednesday, December 5, 2012

The MacKenna Saga Update

I though it was about time for an update the MacKenna Saga. The translation of the journals continues and records are still revealing new information thus altering the view of Kalen's life oncewe had of some of the facts.

The Adam Eradication, story line is basically unchanged, the journals have given insights and detail into some of the characters personalities, foibles and quirks. These revelations have given Richard the opportunity to rewrite some of the chapters, flush out the characters while doing away with some of the passive voice & long narrative paragraphs.

The Eve Beguilement, I've pared down.  Moving two big scenes to book three, because of new information. This has allow for us to include more of Daniella and Connor's exploits.

From The Garden Cast, is now filling out and should be easier to complete the critical rescue scene is done as are the the final chapters. Flushing out the middle should be a littler easier now with the records we now have.

Second Genesis, I've reread from the beginning, editing  and correcting mistakes while tightening up the story line. I can move forward on the story now to fill out Ty & Marisol's story of a worlds rebirth to enlightenment.

Eastward Toward Eden, is going slowly as the records on much of Shawn's MacKenna's life are still untranslated to missing. Filling in his life will have to come from the journals of others in our story.

Videos

For those of you requesting a more detailed version and some actual visual help for building your own PC, I have posted the 3 part series video series from newegg.com. Like I said, when I want to purchase parts on line this is where I do it. Newegg.com is a great place for technology.

Earlier I posted about Yves Rossy AKA Jetman. I just posted some videos of his incredible flights. I look for this piece of technology to wind up in the next James Bond film.

Tuesday, November 27, 2012

Build Your Own PC Part Seven

At this point you must decide which Operating System you are going to install. Most of you already have. For those of you who haven't you have a number of choices. If you're a Microsoft Windows user you choices are Windows 7 or Windows 8. In order to take advantage of the RAM we used and further upgrades I suggest the 64 Bit version and not the 32 Bit edition.

If you are looking to save money and are familiar with Linux or want to try Linux you have a mulitple of choices. One of the best in my opinion is Ubuntu 12.04 and can be downloaded at this link. They will ask fir a donation to help move Ubuntu along but it's not necessary. You can download this to a another system, rn it to a DVDR then use it to build your system.

Booting From DVD.
After you decided which Operating System you are installing you must set the system to use your optical disk as the first boot device. Upon powering up your new PC tap the Delete key seveal times. Ths will takeyou into the motherboard's OS (Basic In Out System.) in here you set up the board functions. You first set the Date & Time. This is the first page of the BIOS. Next, using the arrow keys, move to the boot page. Arrow down the Boot Disk Priority and set the frist boot device as your DVDRW drive. Set the second boot device as your hard disk drive. Leave all the other settings as de

Tap the F10 Key and save the changes. While your system is rebooting inset your OS boot disk. In this case we're using the Win 7 64 BIT The system will boot from your DVD. Then first stop is to choose your language. Next you will have to accept the license agreement. The system will continue to boot until you are asked to select your partition. At this point you can use the drive as on large partition or you can divide the deive in to two oe more. I always divide the drive into two partitions 250 GIG for the OS and programs. The balance you can format later for data, picture, music, etc. The good thing about storing the data on an secondary partition is if you OS corrupts you can reinstall the OS with out worrying about yur data.

Once you've set up your drive, click on next. From here Windows 7 with install itsself, rebooting as necessary. Depending on the Speed this will take from between 20 to 30 minutesThe next input requierd is you logon name and PC Name. Next you will be asked to enter a password (Strongly recommened.)  Make it one you know and can remember. Next install your Windows 7 key. This is located on box or on the back of the case. Even though you can go past this I recommend you do this right away.

Next comes your drivers. Open you DVDRW and remove the Windows 7 disk and return it to the case for use in case of a disaster. Inset the driver disk that came with your motherboard. Depending on your brand the driver disk will boot up differently. This the Asus board you will probably com up to a page different than the driver install page. Click on the driover page and begin installing drivers that support your board. this will take a while because with most driver you still have to reboot after each install.

We almost done. Next go to start and click. (Lower right corner.) Go to computer and right click, scroll down and and click on properities.  On the left hand side of the properities page and click on device manager. I you do not see any yellow triangles you've got all the drivers in and your ready to download all the Microsoft updates. Hook your internet connection to the built-in NIC (Network Interface) on the back, answer the question about the connection, It either Home or work, this is not a public computer.

To download all the updates click on start, right click on properities. On the page in the lower left hand corner you'll updates. Click on it and follow the onscreen instructions. Continue to reboot and install the updated until there are no more. Your PC is now ready to install your software and get to working.



Writing Phases to Avoid

Some readers might take issue with this list, but noting that sayings such as “true that” and “it’s like boiling the ocean” help people relate to one another and are helpful rather than annoying. You can’t please everyone, and the list below is an objective, unedited listing with further user-generated venting in parentheses. Please chime in if I've missed something.

  • Don’t take this the wrong way/personally …
  • Incentivize
  • Ideate
  • “Out-of-the-box thinking”
  • “If you will”
  • Arrrrrrggggggg!
  • Open the kimono (creepy)
  • Drink the Kool-Aid
  • Move the needle
  • Let’s talk offline
  • Boil the ocean
  • Awesome
  • Ramp up. Tee up. Synch up. (Throw up.)
  • Push back
  • Thought starter
  • Scalable
  • Factoids
  • Synergy
  • Run it up the flagpole and see how it flies.
  • Skin in the game
  • Ping
  • “Circle back” (Which means to bring your Conestoga wagon back into a circle.)
  • Thought leadership
  • “True that.”
  • “With all due respect…” (Hearing that phrase, buckle-up: The words that follow will certainly bear no relation to “respect” or any recognized synonym.)
  • “At any rate:” (It is so seldom used in connection with a literal rate of any sort.)
  • “Game on.”
  • Winning
  • “To make a long story short” (already makes your story six words longer.)
  • Meh (Thank you for your in-depth contribution to the conversation that really helps us solve the problem. Now, please, get back to your texting.)
  • “I don’t hate that idea.” (Otherwise known as “let’s think about that more.”)
  • “We want to be in high-profile media” (…said everyone on earth that wants to be in any media.)
  • “How should we spin this?”
  • “We need to be strategic.” (“Strategy” and “strategic” are so overused; no one explains what they mean by this, what the plan of action is or the tactics we’ll use to achieve the goal.)
  • “Let’s take a step back.” (It’s an early indicator that you are dealing with a conservative organization where innovation is outside their comfort zone.)
  • “Let’s not re-invent the wheel…”
  • “Value proposition”
  • “Let’s get out in front of it…”
  • “Where the rubber meets the road…”
  • Game time
  • Irregardless
  • Anyways
  • Frankly …
  • Honestly …
  • “It is what it is.”
  • “I personally feel.”
  • “You need to be more passionate.” (You can’t make people feel passionate)
  • The word “social” as a noun, as in, “Acme does social really well.” (Being social means having friends, not selling product.)
  • “I’m passionate about _________.” (Really? Well lucky you. Guess what? I work for a living! )
  • “I’m a ____________ junkie.” (Since when is addiction a virtue?)
  • “I’m just doing what I’m doing.” (Redundancy will be the death of me.)
  • “We need to own social media.” (Um, the public owns social media. What you really mean is you need to tie your social media efforts to a bottom line, be it financial, social good or reputation.)
  • Curation
  • News-jacking
  • When young people say “Well in the old days…” (Really? You’ve been around for 20-something years. The “old days” for you consisted of an era before social networking boomed and boy bands were the hot topic.)
  • Win-win
  • Net-net
  • “Put on your big girl panties.”
  • I also think way too many trains have left the station and never mind how many people have been thrown under the bus.
  • Utilizing
  • “Transparency” (Those who use this term are anything but transparent.)
  • “Balls to the walls
  • Guru
  • “Hit the ground running”
  • “Going forward” (Meaning “from now on” as if you could also dictate past behavior)
  • “No offense” (Which means “I am about to offend you.”)
  • “I’m confused” (Which means “You’re confused and I am going to set you straight.”)
  • Ideation
  • Bandwidth
  • Hard stop
  • “Let’s flesh/flush this out.” I’ve heard it both ways, and both make me cringe.
  • “Perfect!” (Used in response to a question answered, such as “Would you like to see the wine list?”)
  • “We have a horse in this race.” (Less painful than one’s own skin the game, but same principle.)
  • “Under the radar” (I understand the need for stealth at times, but it can cause mid-air collision?)
  • “We will be ramping up soon, so be ready!”
  • Kill two birds with one stone (poor birds)
  • Self-starter
  • 24/7
  • Bada-bing!
  • Leverage
  • Give 110% (What is wrong with your math?)
  • My bad
  • “In the weeds.”  .”

Monday, November 19, 2012

Building Your Own PC Part Six

I apologize to my readers for the delay. technical problems at home


Hard Drive Optical Drive and (Optional Card Reader)


Hard Drive

I suggested a Western Digital 500 Gig Hard Drive (HDD) to start. You can purchase any size you like. In the In Win case you will find two places to mount your HDD. One place is the in the lower 3.5 inch bay below where a (Not used any more) 3.5" floppy drive would have gone. (Optional Card reader goes in there. A better place is the bracket provided on the inside, just behind the power button. You will find tabs made to mount the HDD. On the lower side two tabs with points fit into the screw holes on the HDD. The upper tabs have holes for you mounting screws. With the front of the case facing you, the drive mounts with power and data connections facing the right. Connect the power cable to the drive. Your motherboard should have come with two SATA data cables. Open the plastic bag and remove them. Take one cable and attach it tie the drive. If the cable comes with a a 90 degree end, use this on the HDD. Next match the holes to the points on the lower mount. Tilt the drive into place and lock it down with two mounting screws.

Optical Drive

Your DVD or DVDRW (Or both) do not require any screws to mount. Remove the plastic bay cover from the computer. Pull out the plastic posts on the inside of the case. I usually mount the first drive in the top bay. Your choice. Next slide your optical drive into place and press the posts in to lock the drove in the bay. After your done this try sliding the drive to make sure it is locked into place. Next connect a SATA power connector to the drive. Take the SATA data cable and connect it to the drive.  Again if you have a 90 degree end connect this to the optical drive.

Locate the SATA connectors on the motherboard. They are located near front of the board. These are small red oblong sockets with 'L' shaped tabs in the center. These slots line up with the slot in your SATA data cables check your manual to locate slot 1 & 2. Connect the HDD to slot one and the Optical drive to slot 2.

Optional Card Reader

In place of the old floppy drive many people are opting for a digital card reader. These readers are capable of reading a number of Digital cards and are handy for transferring pictures from you digital camera or digital files of any kind. The card reader fit in a 3.5" bay (I use the top bay) and connects to the second USB connector on the motherboard. The reader takes its power from the USB, so no additional power connectors are required.


Optional Video Card

If you've decided to install an optional video card, now is the time. Unpack the card and remove it from the anti-static bag. At the back of the case press the release clamp and rotate the clamp up. Insert the card in the PCIE slot, making sure the rear tab locks. Insert a screw and tighten. lower the clamp.

With these things done we are ready to install the operating system.

Friday, November 9, 2012

Build You Own PC Part Five

The In Win Case has raised, threaded screw receptors in the base. Open the bag of screw and ID the screw needed. Eight are required to anchor the motherboard.

Before you place the motherboard in the case, Let's ID the different power hook ups. At the front of the motherboard is the 24 pin main power connector. This one is easy to spot. Next find the CPU power. This is a 4 pin connector. It has black and yellow wires running to it. On some power  supplies this connector has 8 pins and connector can be split, for use on this board. The 8 pin plug is used larger ATX model motherboards.

If you're having a problem refer to the manual that comes with the board. All the connection are explained.

Next comes the Molex and the SATA connectors, The Molex is a four pin connector in the shape of a 'D' with for round pin holes. The SATA connector is flat. The 'L' slot in the end slides onto the back of the Hard Disk Drive and the DVDRW.

Before you  mount the motherboard you need to press the dust shield into place. The dust shield fits in the retangle opening in the back of the case. There a tabs on the shield that protrudes into the case.Make sure these tabs are bent up so they don't interfere with the rear connectors. Inserting the shield can be difficult and may take a minute. Once the dust shield is in , carefully slide the motherboard into place. Aligns the rear connectors with the dust shield and the mounting holes will line up and you can proceed to hand tighten the screws to anchor the motherboard.

With the motherboard in place you must attach the control wires, the front USB and the front sound connections. The cables are clearly marked. First find the one marked audio. This Motherboard connection is on the extreme right hand side toward the back. The connector is keyed with one hole closed so it fist only one way. The USB fits into one of the two blue connection on the same side of the motherboard.

Next you must connect the, Power Switch, Power LED, and Hard Drive LED connections. Though the motherboard has a forth connection for a reset button this case does not come with a reset button. Referring to the motherboard manual will assure you get the correct connections. The control wires. The pins for these are on the right hand side of the board cliose to the front.

The next connections come from the power supply. Connect the 24 pin power connector to the board. Make sure it is frimly seated. Next connect the 4 pin CPU power to the board. You will find this connection near the CPU. Seat this connection

Once you've anchored the board and made these connections we are ready to mount the Hard Drive and the DVDRW.


Wednesday, November 7, 2012

Part Four Build your Own PC

Although the motherboard we're using to build this PC has the video card on board, it also has a PCIE video slot included. This allows you to add a video card if the programs you intend to run require additional video power.

The board we're using has an AMD chipset. Some years back AMD partnered with ATI and has developed their video output around the ATI video chipsets. While I  have always liked and used nVIDIA video cards, ATI is equal if not better.

Once you've purchased all the components you're almost ready to assemble the computer. First find a place in you home with good lighting and is static free. Remove the case from the box. Removed the left side panel. Remove the bag of screws and untie the wires running from the power supply.

Next, unpack the motherboard. Remove it from the anti-static bag. Set the box on the table, place the motherboard on top of the box with the bag underneath. PLace the Manual thei the driver disk aside along with the SATA cables and the dust shield.

Open the processor and remove the CPU from its plastic case. Take care to handle it CPU by the corners. DO NOT touch the gold pins on the underside, these are easily bent. On one corner of your CPU, there is a gold colored triangle. This matches up with the with the triangle on the ZIF (Zero Insert Force) socket on the motherboard.

Remove the heatsink from its packaging. Remove the plastic protector from the bottom of the heatsink. DO NOT touch the heat paste on the heatsink. Place the heatsink squarely on top of the CPU. The heatsink is held in place by a clamp passing through the middle of the body. Line the hole in the clip on the plain side onto the plastic hold down then press the other side on and rotate the plastic tab until it locks the heat sink in place. Connect the plug on the motherboard. Check you manual for the proper plug. It is the only one with four (4) pins

Next comes the RAM. Look at the modules very carefully. Along the bottom of the of DDR3 modules are a series of gold contacts. There is a slot cut off center into the module. In the memory slots on the motherboard you will see a short and long side that corresponds to the RAM. Carefully press the RAM into the blue slot closet to the CPU. Press the second into the blue slot. Once the toggles on the side of the RAM slots snap into place you're ready to place the mother board into the case.

Monday, November 5, 2012

Part Three Build your Own PC

The last equipment you need to purchase are the Hard Disk Drive, Optical Drive (DVDRW) and a Card Reader. Let's start with the hard drive. This is where your Operationg system is stored along with your Software (Office, DVD & CD burning software, ANd any other  programs you find you need to work on your PC. 
 
Brand Names Available.
Western Digital
Seagate
Hatachi

Hard Drive
As you can see from the list I prefer Western Digital. They are reliable and well built. WD has an exchange policy for defective Hard Drives, that is second to none. I prefer their the Blue lable drives for my desktop builds or the black label. What I won't use is the green label drives because they spin at a much lower speed then the other two, 5400 RPMs verses 7200 RPMs.

The minimum size hard drive I would consider for any home system is a 500 Gig, though you might well consider a 1 or 2 terabyte drive depending on the your need to store data and what data you are storing. The Drive interface must be SATA (Serial ATA) and is really to only choice available.

Optical Drive (DVDRW)
The choice you will have to make for an internal Optical Drive is what brand you prefer.

LG
Sony
Asus
Liton
HP

The list goes on. Pick one with a SATA interface. They will all mount the same. There is an additional option to consider, a Blue Ray drive. They are a bit pricier but can be added as a second optical drive, making your PC a Blue Ray and DVD player. The case we are using will accept two.

Card Reader
The Card Reader is used to transfer photos from your Camera's digital memory card to the PC's hard disk drive. It fits in the bay were the floppy drive would go. They are simple to hook up and Windows 7 has no problem configuring them. One of the better one is the Sabrent's CRW-UINB 68-in-1 card reader. It gives you fast, easy transfer of data between your flash media and computer, and an extra USB 2.0 slot on the front of your computer. It’s designed for easy installation into a 3.5" drive bay on your desktop computer.
The 5-slot reader reads Compact Flash, Secure Digital, Multi-Media Card, xD, MIcro SD, RS-MMC and Sony Memory Stick (MS, MS-Pro, MS-Duo, and MS Pro Duo) media, and many more formats.
Please see the specifications section for complete list of compatible media and adapter requirements. The black bezel ensures an attractive, professional-looking installation in addition to easy data transfers. Sabrent makes it easy and attractive to move all the data you need to.

NEXT:  Windows 7,  Video Card (as an option),  Assembly

Friday, November 2, 2012

Part Two Build your Own PC

The PC Motherboard or main board is the foundation of the system and can make or break your build. After to many failed boards of assorted brand names, I've settled on ASUS motherboards for all my systems. ASUS quality control is superior and their buss work is some of the fastest on the market. Their boards are reliable and long lasting.
For this build I will be using the ASUS Model M5A88-M.

This motherboard supports AMD® AM3+ multi-core processors with unique L3 cache and delivers better overclocking capabilities with less power consumption. It features dual-channel DDR3 memory support and accelerates data transfer rate up to 5200MT/s via HyperTransport™ 3.0 based system bus. This motherboard supports AMD® CPUs in the new 32nm manufacturing process.

AMD® 880G Chipset is designed to support up to 5200MT/s HyperTransport™ 3.0 (HT 3.0) interface speed and PCI Express™ 2.0 x16 graphics. It is optimized with AMD®’s latest AM3+ and multi-core CPUs to provide excellent system performance and overclocking capabilities.


I always use a board with four memory slots for my systems. Using two (2) (Paired)memory modules  gives you Dual Channel 128 bit bandwidth across the memory buss and alleviates bottle necks. The board will support up to 16 gigabytes of DDR3 1333 MHz RAM

CPU (Central Procession Unit)

Since 1995 I have built all my systems around the AMD line of processors. In the early years AMD CPU's had a tendency to run hot. With the right Heat sink and fan I overcame the problems and they ran very well. With the advent of 64 bit technology AMD moved to the front of the pack. They were the first out of the gate with a 64 bit processor. Helped along by Microsoft's XP 64 Operating system the first 64 bit system hit the market. While printer were slow to adopt and create 64 bit drivers Motherboard and Video Card Manufactures quickly ccame out with 64 bit drivers to suppoet the OS.

AMD's line of processors is extensive. From  Low to high (For Desktops) SEMPRON, Athlon, Phenom, FX Series. Since our motherboard is limited to the 1333 Mhz RAM, I will be using the Phenom 3.2 Gig quad core (Four (4) Physical cores) processor  Price range for the AMD processors, $65 -- $200 
NOTE: I only purchase the boxed processors. They come with a heat sink and fan and a three year warranty. Processors labeled OEM (Original Equipment Manufacturer) have only a 90 warranty do not come with the heat sink and fan.
You will have to research out what you want and how much you can afford to spend on this component.

RAM (Random Access Memory)
Memory is the final component we'll discuss today. Today DDR 3 Ram runs at speeds of 1066 Mhz or higher, making computers faster and more efficient. Of course software get more complex, so your PC my not, at time feel any faster. RAM comes from a number of Manufactures. Four I recommend are (In order of preference),

G.Skill
Kingston
Super Talent
Corsair

Windows 7 64 bit is capable of addressing all the RAM this mother board can handle (16 Gig ).  Unless you have a complelling reason to require a 32 bit platform I would go with the 64 bit Version. For this build we will be useing that and eight Gig of ram. I consider 4 gig the minimum for Windows 7 64 bit.

NEXT: Hard Disk Drive, Optical drive, Card Reader, Wireless NIC>


Thursday, November 1, 2012

Part One Build your Own PC

Building your own PC at home is not quite the feat of magic may people thing it is. In this next series of articles Richard is going show you the parts you need and how to assemble your computer and install Windows 7 or 8.

To start you are going to have to determine where you will purchase your parts. If you do not discount electronics store close by, you can purchase all the components you'll need online at www.newegg.com or www.tigerdirect.com. I have used both. I use newegg because it's a bit easier to find the parts I'm looking for and the brands I choose to work with.

The first component you need to decide on is the case. There are myriad of choices. For this series I'm going to stick to the smallest of the tower cases The Mini Tower, the most popular by far for the typical home user. While this series will focus on the mini tower case, all the instruction work for whatever size case and motherboard you choose to use.
 
I cannot stress enough the importance of a good solid case made of a heavy gauge steel. One of the best I've found  for everyday use is the In Win brand. The IN WIN Z583T.CQ350TB3L is a solid, well built, well ventilated component. The case is considered tool less because you need a minimum amount of tools (Phillips head screwdriver) to complete the assembly of your components.


This case comes with a 350 Watt Power supply, adequate for your basic PC with on board Video, Sound and LAN. The prices for this case runs between $65 -- $76.

Among some of the other great brand names available are,

In Win
Cooler Master 
NZXT
Antec

One added note, many of the high end cases come without a power supplies so be aware of that when selecting your case. If you decide to go for a more powerful system a 550 watt power supply is recommended.

Next: Motherboard, Processor & RAM.

Tuesday, October 30, 2012

More Annoying Movie Stuff

I caught a double feature of Steven Seagal's Under Siege movies on TV a while back. The first movie I've always enjoyed even if it is a little unrealistic. It's the second movie, Under Siege, Dark Territory that bugs me. It's not an escape this time, it's the way the bad guy dies twice.

The drama takes place on a passenger train in the Rocky Mountains. The bad guys take over the train to use as a platform to wrest control of two secret CIA satellites, Grazer One & Two. The bad guys have set then train is on a collision course with a huge train hauling gasoline and other fuel to kill all the passengers

They plan to escape via a Huey chopper with a rope ladder at the back of the train. After Casey Rybeck (Steven Seagal) does in all the mercs and gets the hostages safe he's faced with one last bad guy, Travis Dane a computer genius (played well by Eric Bogosian), the villain who dies twice. 

Dane is hugging a laptop with a cell phone attached. He tells Casey he has no way of stopping the satellite from completing it mission, blowing the reactor under the Pentagon. Casey shoots the cell phone and laptop, then Dane falls out of the window of the train moving at about 60 MPH or 96.56 KPH. Casey and his niece climb up to the chopper, already under the control of the porter Bobby Zachs (played by Morris Chestnut). As Casey closes the chopper door, guess who comes climbing up the ladder, Travis Dane????? Casey slams the door shut, severing Danes fingers and dumping him into the inferno he created.

Now consider this. The train is doing 60 MPH, that's a mile a minute. They are traveling through rough, rocky terrain. Dane fall out the window, wounded by the bullet, Casey put into the laptop. Hitting the ground at that speed would break most of, if not all the bones in your body. You think that's the last of the bad guy.

The scene continues, leaving Dane's smashed body at least two miles back if not more. The chopper's ladder never touched the ground. How does a man with bullet in his chest, and the bones in his body smashed, climb up a ladder he can't reach on a chopper at least two mile past where he hit the ground? 

The movie is has some mild entertainment value, but the ending destroys the whole film. 

Come on Hollywood, Dane died when he hit the ground. Stop with all these sleazy endings, just for the sake of a scene for the hero to look cool, he's already saved the world

Book Progress

Second Genesis: We're stalled for the moment. Considering were to go. Ty has proposed to Mirasol. On their way back to their quarters they are attacked and Ty is injured.

Eastward Toward Eden: Shawn Mackenna, Arturo Santiago and Liam McDonald have gotten off world just ahead of those seeking their lives.

The Adam Eradication: Finishing up the edit and putting it to bed.

The Eve Beguilement: Making fantasic progress with this book.  Our work count had jumped from 70,000 to 133,683. I should finish by Mid December, end of Janurary at the latest. This may wind up as a two part book.

From the Garden Cast: After consulting with some new pages of the journals, we're moving some of material from the third book to this story. There was some confuison at to the order of events. That's cleard up now.

Monday, October 15, 2012

The Hobbit

I went on line today to check on the progress of the movie The Hobbit. Since I've had my head buried in the Tyranny Series and The MacKenna Saga I haven't been keeping up with the progress of the film. To my surprise I discovered the the book,  a favorite of mine, (I've read it at least a dozen times)is actually 3 three movies. I thought I would be going to the theater to see one movie. Leave it to Jackson to stretch it into three. I say that not as a criticism, but in the way of a compliment. Breaking the book into three movies give Peter the ability to tell the story in greater detail. I look forward to seeing Peter's work and the attention to detail only he brings to the screen. I'm sure his love for Tolkin's work will show through as it did in the Lord of the Rings series. From the online pictures of the characters the movie should be another amazing addition to Peters growing body of work.

The film is the first of The Hobbit Trilogy made by Oscar-winning director Sir Peter Jackson is based on J.R.R. Tolkien's famous novel. The wizard Gandalf tricks Bilbo Baggins into helping the dwarfs reclaim the Dwarf Kingdom of Erebor from the powerful dragon Smaug. Along the way the timid hobbit finds there is more to him than he imagined. By the end of the novel the dwarfs come to look at Bilbo as a leader and not just a hire burglar.

The Hobbitt and The Lord of the Rings are required by anyone wishing to understand the true are of writing. J.R.R.Tolkin was a master.

The First Film:      The Hobbit: An Unexpected Journey is due out on December 14, 2012
The Second Film: The Hobbit: The Desolation of Smaug, should be released on December 13 2013.
The Third Film:    The Hobbit: There and Back Again is slated for release July 18, 2014.

Peter, I cannot say thank you enough for all your hard work, though I know to you it a lot of fun. I also like to ad that your choice for the portrayal of Legolas and Aragorn were spot on.

Sunday, October 14, 2012

The World is Laughing (At Us)

Is that A Condom or Cash in B.O's Hand

HO, HO, HO! It's sad, but true!
The world IS laughing at our government, And maybe for some of the right reasons...

These floats were part of the annual Carnival Parade in Germanywatched by an estimated three million people in three German cities including Dusseldorf.

Translation
Obama The Redeemer

 
Looks Just Like Her

They Know Slick Willy Soooo Well

Note the Skirt. This picture speaks for itself

You can bet the pro-Obama media will never print these pictures!!

Doesn't it make you so proud that the whole world is laughing at our country? Tell all your friends..... 2012 is HERE....

Saturday, October 13, 2012

Annoying Movie Escapes

I spotted a blog entry on Nicholas Forristal website titled Car Chases in Most Movies. Nick's point on wild impossible car chases through crowded city streets where the driver never hits anyone or smashes through lines of cars and just keep going, is well taken.

I thought I'd give my view of the alligator over the transom type escapes.
(In case you're not familiar with the previous reference. It is the fine old tradition of dumping something into the story, unrelated to the plot so the Hero / Heroin/ both, can escape)

Nothing drives me crazier the some of the stupid ways screen writers and directors deal with close calls in the movies. I'm not talking about Scifi movies were you are expected to suspend your belief for the length of the movie. In those cases I can deal with the phenomenal jump, dives and chases they come up with. What I don't deal well with is a movie that takes an everyday guy in the real world and puts him in a no win situation. To amaze the viewer and thrown in a great special effects they use a totally unrealistic way of rescuing the hero from that impossible scenario.

For example, in the movie Die Hard 2, Bruce Willis' character, John McClane is locked in the cabin of a military transport plane. The bad guys shoot the windows out of the cockpit and toss half a dozen frag grenades into the cabin. In real life the hero is dead, no two ways about it. Not John McClane, he straps into the pilots ejection seat, pulls the handle and is ejected out of the plane just as it erupts in flame.

There are several problems with the the solution.
       1) Ejection seats are only found in fighter jets. Why? Because only a fighter jets has a canopy the pilot can blow away and then eject clear of the crippled aircraft. Even then the pilot or the REO can die from a broken neck if the canopy doesn't clear in time. (As With Goose in Top Gun.) All other planes you must bail out through the hatch.

        2) The cabins of all other aircraft are a solid cage. If there were an ejection seat in the cockpit of a Cargo / Transport plane and the pilot did eject he or she would be smashed against the ceiling of the cockpit. It might blast him or her through the cabin roof but their necks would break and their bodies would be ripped to shreds.

That scene in the movie smacks of desperation as in "Gee we got him here how do we get him out? Oh, I know we'll put an ejection seat in and we'll pop him out in the nick of time.".

There are plenty of movies with stupid and unrealistic escapes. Tell me the one that grips you.


Friday, October 12, 2012

Writing Better Part 16

WORD POSITION

Careful attention to how your sentences, paragraphs, and scenes end can help you build a story that stands up down to its last words. Four tips:

01) Because the end of a sentence is the power position, a sentence that has a punch to deliver should deliver it last;

02) The end of a paragraph is more important than the end of any sentence in it, so put your strongest sentence at the end of the paragraph;

03) There should be a rise in emotion or significance at the end of each chapter (in a novel… each scene in a short story). How much of a rise depends both on the type of fiction and on the tone and pace desired;

04) A story or novel can end one of two ways:

a) Forcefully, with a big climax and conclusion;

b) Quietly, almost anti-climactically.


MAKE YOUR PLOT SING


Writing the moral in your story:

01) Don’t confuse a genre theme with your book’s theme;

02) Focus on the one lesson your protagonist must learn during the book;

03) Create plot events that force the character to choose between an old and a new belief;

04) Match the magnitude of the events to the distance of the inner journey;

05) Choose events strong enough to force your character to make new choices;

06) Create suspense about each choice and each outcome. (The "right" choice may lead to a disastrous outcome.);

07) Secondary characters have their own journeys; be conscious of their effect on your plot.


ENDINGS


Don’t try to beat the reader over the head with the moral of the story. Instead, make an effort to hide the moral within the conclusion - to suggest the meaning of the novel rather than state it plainly.

SURPRISES
WHAT A STORY!


Four keys to a great story:

01) Conflict - should be clear but not simplistic, and you should be able to list the major conflicts plus who’s on each side;

02) Surprise - if the story unfolds exactly how the reader expects, it can be a disappointment (see next section for more details on surprises);

03) Focus - there should be a dominant, sympathetic character for the reader to follow throughout the story, particularly in the case of complex plots;

04) Pace - tied to the number of new plot developments per chapter.


SURPRISES


Avoid clichés, unless you intend to have a magician pull an eagle out of his hat rather than a dove.

The way surprises create tension is obvious, but tension can also come from characters being faced with moral dilemmas. (Will he do the right thing, or won’t he?)

If you want a surprising story, you need two things:

01) Red herrings;

02) Foreshadowing, but not too much.

If John is going to get the girl at the end, there should be a Stephen or a Frank (or else some fantastic opportunity) that could take her from him. These are red herrings, the hand that distracts while the magician’s assistant replaces the dove with the eagle.

Now, if you want your magician to replace the dove with, say, a roc or a dragon, you have to foreshadow this surprise - possibly by introducing the intermediate step of exchanging the dove for an eagle. That way it’s not such a huge leap for the reader to believe in his skills. But if the roc is screaming backstage or the dragon is breathing fire through the curtains (too much foreshadowing), the surprise is lost.

In addition to building tension, surprises can also further characterization, create curiosity, or point up the plot. Just be sure any surprises, foreshadowing, and unexpected plot twists are explained by the last page.

A story with no surprises also has two requirements:

01) Set up, or clearly point to, a conclusion which arouses our interest;

02) Create complex characters.

Either way, surprise or no surprise, the reader has to believe in the character’s ability to perform the actions attributed to him. That’s why character complexity is important, but it is crucial in a story with no surprises.


REWRITING THE STORY
REVISION


When deciding what to revise, you can ask someone else’s opinion or make the decisions yourself, but either way the following questions should be answered as exhaustively as possible:

01) Whose story is this? Have I made it clear which character(s) the reader should be most concerned about?;

02) How are the major characters different by the end? Has there been a change in his situation, character, or knowledge of life? If not, put some in, and write them down clearly;

03) Are the changes meaningful? What does it say about life, about people, about your particular setting?;

04) Trace the events that cause each change - write them down and study them. Does it seem that these events are sufficient to produce this change? If not, add scenes which accomplish this;

05) Are these events all necessary to produce this change? If not, cut some scenes;

06) Are these events plausible as a producer of these changes, or as occurring to these people? If not, make major plot changes;

07) Do these events plus changes add up to the meaning you intended your story to convey?


THE FOUR STEPS OF MANUSCRIPT CPR


01) Get out the highlighter - mark all the material that still speaks to you, then cut it out and throw the rest away;

02) Is it really love - keep anything which still evokes the original impetus of the story;

03) Regroup the seeds - consolidate previously unrelated material into one story;

04) Expand, then contract - expanding a thin story is more difficult than thinning out an overweight one, so incorporate all your research and notes into your first draft.


WEILDING THE SCALPEL


There are four good reasons to cut:

01) Redundancy - people don’t like to be told something multiple times; expending time and effort reading while learning nothing new is irritating. The author loses authority as a storyteller if he doesn’t seem to trust his own words to make his point the first time;

02) Over-explanation - redundancy is saying something more than once; over-explanation is saying something unnecessary in the first place. It insults the reader’s intelligence;

03) For pace - words not repeated for emphasis or which add no new info are just padding… they slow the pace. Never write, "She said angrily" when you can use an exclamation point; never write, "He asked" when you can use a question mark;

04) For literary effect - deliberately omit connections to let the readers figure them out for themselves. Surprise is thus greater, and reader involvement is deepened by focusing on the climactic or revelatory moments in your story.

Two final caveats:

01) Do not apply these guidelines to dialog. Dialog characterizes as much by form as by content (though, of course, if your character is terse, keep dialog to a minimum too.)

(PERSONAL NOTE: I would add that if you already have a scene showing something crucial to the story you should avoid explaining it in dialog, and vice versa.)

02) Some very successful books are badly padded - case in point, Tom Clancy.


TEN STEPS TO PLANNING YOUR SECOND DRAFT


02) Set the total count - the number of words required to tell your story the way you want. The optimum word count is around 70,000 words;

03) Count chapters - for maximum readability, chapters should be approximately 2,500 words each, which translates to around 28 chapters;

04) Separate scenes - short scenes have a fast pace, long scenes are slower. Starting a story slowly, with long scenes, then shortening the scenes to increase the pace will increase tension. Optimally, the bulk of the story should have 3 scenes per chapter;

05) List your scenes - prepare a written list of all scenes in your current manuscript, comparing each to the traditional markers of good scene construction. (PERSONAL NOTE: This can be done on index cards, which can then be placed on a wall as a storyboard, to be rearranged as needed.);

06) Add and subtract - reorder your scenes as necessary to comply with the story you want to tell and the pace you want to achieve. Cut anything that no longer fits;

07) Eliminate repetition - don’t repeat yourself. (See how annoying it is?);

08) Consolidate - combine scenes and characters whenever possible to enrich your story’s texture;

09) Build bridges - create bridge scenes as necessary to advance your story. (PERSONAL NOTE: As it is only necessary to show what is essential to making the point clear in the end, be sure all your bridge scenes work to that end.);

10) Count to three - keep the classic three act structure in mind. The first third of the story should be devoted to character development and exposition, to bring the fictional world to life. Roughly 50% should be the conflict section - plot driven, heavy on action, and faster paced, building to the climax. The remaining 15 to 20% of the pages should be for the final resolution - but remember, once the monster dies the move’s over; don’t create an anti-climax by drawing out the end.


If you found these articles helpful, please tell your friends, and check out the short stories on Dwayne's AUTHOR PAGE, ( http://www.smashwords.com/books/search/Dwayne%20Bearup/10all )of which were written with this helpful little book nearby.

01) Start with 250 - that’s the ideal word count for the story summary (which is the first step in an outline.) Multiple twists or sub-plots can require as many as 500 words, but any more than that and you’re summarizing the plot, not the story. (Stories are simple: boy meets girl, Russian family survives the revolution, etc. Plot is what an outline relates.);

Thursday, October 11, 2012

Writing Better Part 15

STORY ELEMENT PROPORTIONS

More important scenes should be longer than less important scenes.

Scenes that build tension should increase in importance - and length - as the story progresses, but don’t forget to also increase intensity.

The climax should be long enough to balance the scenes leading up to it.

Don’t let minor characters take over the story by describing them in too much detail. Also, describe objects only if they have a plot function. (For instance, only tell your readers, "He sat in the green wingback chair" if the green wingback chair is somehow integral to the plot. If not, just say, "He sat down.")

 
STOP! LOOK! THINK AGAIN!


01) Stop - after 3 or 4 paragraphs, to catch your thought processes before they’ve hardened too much to be flexible;

02) Look - in specific detail at what you’ve decided about four crucial areas:

a) Point-of-view character;

b) Person - 1st or 3rd;

c) Distance (with 3rd person) - close, middle or far:

i) Close - sees thoughts as they develop;

ii) Middle - combination of thoughts and actions;

iii) Far - thoughts must be deduced from actions.

d) Tone - comic, heroic, factual, lyrical, deadpan, tragic, farcical, etc. (Once readers have a sense of the story’s tone, they will expect the rest of the tale to comply with that tone.)

03) Think again - about the choices you’ve made in that particular scene.

 
FICTIONAL TONE

Tone is the overall mood of a piece of writing, derived from word choice, distance, detail selection and authorial attitude toward the characters. It can also be thought of as the author’s view of his material. Three tips on tone:

01) Establish it early;

02) Keep it consistent;

03) Don’t let it overwhelm the story.


ONE, TWO, THREE… PUSH!


You need to push your prose in order to attain certain kinds of extravagant tones for your fiction. Visual details greatly enhance prose by allowing readers to "see" the story unfolding. Rather than writing, "A funny-looking baby," push the description - "A bald baby with an enormous mouth."

This technique works especially well with comedy, and for this reason you must avoid pushing too hard with serious fiction, lest your prose sound pompous. In serious fiction, details are pushed to imply truths which go beyond the specific events of the book. It works best in serious fiction where the author wants a resonant, sweeping tone. In short:

01) Start with a small exaggeration, then push the details beyond the literal. In humorous fiction, don’t be afraid to go over the top - as long as it’s descriptive, it will work;

02) In serious fiction, look for details which, when exaggerated, could make the link between the story’s specifics and universal themes.


SUSPENSE

There are three "sizes of" suspense, which should be presented in waves, like a roller coaster:

01) Small - a mild tingling of curiosity;

02) Medium - turns up the heat, either by adding mortal danger or by somehow getting the reader to identify personally with the lead character’s troubles;

03) Large - in which the author gets the reader questioning the motives of the lead character.

The above is especially true of mysteries, but can also be applied to other genres.

Wednesday, October 10, 2012

Writing Better Part 14

STORY ELEMENTS
CRAFTING SCENES


The most interesting fictional characters are those that get themselves into real jams by doing things. The most interesting scenes are those that show the character discovering how to fix the mess, and allow the reader to participate in the process of discovery. The scene is the essential structural element of stories and novels, and is defined as, "A dramatic unit of action that features a character or characters speaking/acting/interacting, and that is delineated by a shift in time or place, or the entrance or exit of a character." A good scene will do at least one of three things:

01) Enrich character;

After a strong start from first person point of view, pull back and give descriptive details regarding the setting, as well as some background. Naming specifics is more attention getting than being vague. If a character walks into a room full of knick-knacks, don’t write, "She walked into a room full of knick-knacks." Instead, write, "The profusion of pewter and ceramic figurines set on shelves covering every square inch of wall space overwhelmed her."

As you set your scenes with specifics, don’t neglect the senses beyond sight. Smell is the most often overlooked sensory detail, but it speaks most directly to our emotions and recollections.

And don’t let your scenes be static. In describing smells, write, "The breeze carries…," rather than, "It smells like…." Let verbs do some of the work of scene setting for you, using action rather than exposition to paint scenes.


HOW TO DRAMATIZE A SCENE


01) Use lots of dialog;

02) Create dialog which characterizes people and relationships;

03) Interrupt dialog with gestures and small actions;

04) Set the scene for visualization.

The more important the scene to the plot, the more readers will want to witness it directly, and the more it should be dramatized.

DETAILS


Explanations stand still; stories need to move. Give each scene a single focus, and create a context for each emotion.


CREATING CONFLICT


To have a story, you have to have conflict, and really great conflicts begin with powerful antagonists. If you want to beef up the conflict, beef up the opposing force.

Three guidelines:

01) In act one, get your protagonist up a tree;

02) In act two, throw rocks at him;

03) In act three, get him down.

But if you want it to really work, make it a tall tree, get him out there on skinny, cracking branches, and throw bigger and sharper rocks harder and faster.


COMPELLING STORY ELEMENTS


What makes a story compelling depends on the intended audience. When writing for "Penthouse Letters", sex sells; for "Seventeen", think boy bands and preparing for college. Having some ideas on the audience before starting your story will go a long way toward guiding it in the right direction.

Tuesday, October 9, 2012

Writing Better Part 13

USING WRITER’S BLOCK

Often, writer’s block is the mind’s way of telling you you’re doing something wrong with the story. Figuring out what is only the first step toward correcting it.

(The article - and my notes - goes on to suggest that a change of scenery (writing at the library rather than at home, for example) or learning a new skill will bring the change in perspective that will allow you to work through your block. I have also heard it suggested that re-writing - from memory - the last scene or chapter you wrote, or writing down everything you know about the character in the scene (ROMANCING YOUR CHARACTERS), will free you of writer’s block. That may or may not work for you. It doesn’t work for me.

I like to think of starting a story as being like putting your characters on a ¼ mile drag strip… there’s only one way out, and that’s to finish the story. In my personal experience, writer’s block is most often caused by the writer trying to get the story to leave the strip before it reaches the finish line. Anyone who has seen a drag race knows what happens to a car that tries to leave the course anywhere but through the end - it hits the wall, and usually explodes. My advice? Stop trying to make your characters go where you want and let them finish the race.)

 

POINT OF VIEW
CHOOSING A POINT OF VIEW


Six quick tips:

01) Use first person when the language is unique;

02) Use first person when the point of view character ruminates at length;

03) Use either 1st or close 3rd person when you want to maximize reader identification with the P.O.V. character;

04) Use either close or distant 3rd person when you describe both a character’s external action and internal thoughts;

05) Use distant 3rd person when the author’s opinions intersperse with the character’s;

06) Use distant 3rd person when you want to minimize reader identification with your P.O.V. character.

OMNISCIENT P.O.V.


Though the story goes into many characters’ minds, it should maintain consistent tone, it should be clear whose story is being told, and the prose must be as bold as the omniscience of the P.O.V..


CONFESSIONS OF A KNOW IT ALL


Omniscient P.O.V.:

01) Omniscient P.O.V. is when the author’s voice gives opinions and comments that do not come from any character;

02) Flexibility and richness are two assets of omniscient P.O.V.:

a) You can dip into anyone’s mind;

b) Contrast opinions and happenings; and

c) Introduce information the characters may not realize themselves.

3) If you use omniscient P.O.V., use it throughout. It should contribute to an overall tone or attitude toward your subject matter;

4) Don’t be too directive - leave the interpretation of the action to the reader.


ALTERNATING POINT OF VIEW


When changing between close and distant first person narration, make the transitions gradual, and use the effect sparingly. After all, in real life people rarely notice a feeling of transcendent joy until it’s past, and such moments occur only rarely. (And this effect is best used to describe such moments.)

Monday, October 8, 2012

Writing Better Part 12

PROPS IN FICTION

You don’t directly tell the audience what’s going on. Instead you direct their attention to some item from which they can infer an emotional state. Props can be very useful for this. Anger can be shown by one character smashing another’s favorite possession, for example, or by a character driving recklessly.

Also, almost anything can be handled fumblingly to show nervousness, provided the item used is natural to the scene. A woman, preparing for a date, can nervously fumble her hairbrush when the doorbell rings. Objects can also be dropped, misplaced, or even chewed on (pens, pencils, fingernails…). The reason for the character’s nervousness can then be explained without the explanation seeming intrusive. This reason can then be used to show other emotions. The woman in the previous example might be in love, for example, or she might be afraid.

Props can also show other emotions, depending on how they are handled by the character. And they can show a character’s character… he might be tense, tender, sensitive, crude, thrifty, secretive, et cetera.

Another use of props is to build suspense. Lengthy descriptions of objects signal that the object is significant. Frequent references to it make readers wonder when, how, and/or by whom it will be used. Four quick tips:

01) Avoid clichés - cigarettes to show nervousness, for instance;

02) Use misdirection to direct the reader’s attention to one particular detail which illustrates the character’s emotions;

03) Know your protagonist - then you can usually find a prop to illustrate his most distinctive quality;

04) Props should be directly related to the story.


SEND THEM HOME HAPPY


Writing a book which readers can’t put down hinges on three key elements:

01) Cause - What is your character trying to do, and why? Ideally, this gets set up very early in the story; also ideally, the answer is a combination of character and setting;

02) Climax - throughout the story, motivations of individual characters are being explained. In the climax, these separate motivations clash;

03) Change - What changes have occurred in each major character? What has been gained or lost?;

In other words:

01) Make motivations clear up front and connect them to the nature of the character and the story’s setting;

02) Put the setting and the characters’ motivations in clear conflict;

03) Use motivations to set off a chain of events that thrust the story forward and keep readers involved;

04) Make the climax worthy of the events that caused it. Get every character involved, and don’t rush it;

05) Demonstrate that characters have undergone some significant change. Failing to do this trivializes the climax’s importance.


TIME TRAPS TO AVOID


Modern readers will not accept certain things which 19th century writers took for granted:

01) Coincidence - if a coincidental relationship is important to your plot, introduce it early on, and use it as plot set-up, not plot resolution;

02) Sappy endings - an overly sappy ending seems unreal, because life isn’t like that;

03) Characterizing names - a name which characterizes an individual sounds contrived. Instead, use a normal name and make a character’s actions characterize him. (PERSONAL NOTE: I would say a nickname would be an acceptable exception, especially if it furthers the plot, and most especially in a short story.)

Is this series helpful. Yes/No Please leave your comments.

Sunday, October 7, 2012

Writing Better Part 11

EMOTIONAL SYMBOLISM

The aim of any novel is to evoke in the reader an emotional response to the story. Symbols automatically evoke emotion. If you can work a symbol into your story, part of the work of portraying the humanity of your characters will be done for you.

FINDING THE POINT

Parables, fables, and fairy tales remain popular because they embody archetypes. Nine examples:

01) Ugly duckling/frog prince - in which a person of any age experiences a transformation for the better. (If the change is natural or inevitable, it’s the former tale; if it requires assistance it’s the latter.)

02) Beauty and the beast - looks at the hidden aspects of two apparently opposing forces, or the hidden traits of two apparently conflicting characters;

03) David and Goliath - deals with underdogs;

04) The prodigal son - in which one who has strayed finds his/her way back "home";

05) The Good Samaritan - stories of do-gooders, rewarded or not (such as the mouse who removes the thorn from a lion’s paw);

06) The tortoise and the hare - where small steps gradually lead to big accomplishments;

07) The little engine that could - stories featuring characters who overcome definite and recognizable obstacles, with the focus on conquering self-doubt rather than overwhelming odds;

08) The persistence of Job - where endurance is the focus, if there is no hope of triumph (or even progress);

09) City mouse and country mouse - extolling the virtues of one lifestyle over another.


KEEPING IT REAL

Make your stories seem real by imposing a real-to-life pattern on your character’s actions, but not so tight a pattern that the story feels mechanical.

01) A story which is too chaotic will leave readers bewildered; it must impose order on life’s chaos, yet allow for unpredictability, so that the reader can be surprised;

02) Scenes and opinions unconnected to the plot help suggest life’s randomness;

03) To keep the story real-to-life, include unexpected turns;

04) Hint at the larger world the characters occupy - add details that are independent of their actions, the settings, or the time;

05) Give your characters mixed - and even contradictory - emotions, just like real people often have.


POETIC TECHNIQUES TO STRENGTHEN PROSE

"Poetry reminds us that literature is a journey. The journey has a name (title), a purpose (topic), a vehicle (theme), and a destination (ending)." The importance of writing lies not in the delivery of a manuscript to an editor, but of an epiphany to the readers. After all, an editor may choose to publish a story but, if the readers aren’t moved by it, it won’t sell very well. In poetry, the use of repetition is one technique used to draw a reader into the story being told:

01) Use repetition to draw attention to a compilation of images and information;

02) Remember that repetition can create a tension where the reader feels both lulled and aroused by text, and can be used to incite a desire for action;

03) Repetition is not limited to one set of repeated words or phrases. In fact, multiple sets of repetition can facilitate progression.

For an example of the power of repetition to arouse passion in a reader, read the Declaration of Independence.

PONDER THE PLAIN POSITIVES


Focus your writing by keeping it simple:

01) Get to the point - skip the meaningless introductory sentences, unless they’re part of your character’s voice;

02) Shorten complex sentences - while variable sentence length adds interest, most sentences should be 20 words or less;

03) Use active voice - in other words, write sentences from a specific P.O.V. rather than from a generic viewpoint;

04) Avoid empty subjects - "it is" and "there are" make weak lead-ins;

05) Drop waffle words - adverbs of degree (somewhat, very, rather, etc.) are hedges which weaken writing. Any adverb which doesn’t change the sentence’s meaning should be deleted;

06) Replace multi-word verbs - replace "leave out" and "run off" with "omit" and "elope", for instance. (PERSONAL NOTE: Unless it is in dialog and that is the way your character speaks.)

Saturday, October 6, 2012

Writing Better Part 10

BUILD A SOLID NOVEL FOUNDATION
L.O.C.K. in a great novel every time:

01) L is for lead - your lead character must be interesting, and he must have an emotional bond with readers. There are four ways to accomplish the latter:

a) Identification - the reader must be able to identify with the character;

b) Sympathy - readers want to be able to sympathize with characters. Anytime a character which readers can identify faces hardship, danger, or struggle - whether physical or emotional - this generates sympathy;

c) Likability - readers are most drawn to characters who do likable things;

d) Inner conflict - readers are especially drawn to characters who do likable things despite inner conflict or turmoil.

02) O is for objective - interest in a character zooms if he has a purpose in life. An objective can take two forms:

a) To get something (or someplace);

b) To get away from something (or someplace, or someone).

03) C is for confrontation - or conflict. Opposition from other characters and/or outside forces adds drama to any story, drama adds interest, and gaining interest is the primary purpose of any story;

04) K is for knockout - make the resolution (climax and conclusion) of your story conclusive. Meet all the goals, accomplish the tasks, tie up all the loose ends.

Follow the knockout with either an "ah" or and "uh oh":

01) An "ah" leaves the reader satisfied. All the story’s emotional complications (sub-plots) have been resolved;

02) An "uh oh" leaves the reader with a sense of foreboding… it leaves the story open for a sequel.


CONQUERING THE THREE ACT STRUCTURE


The first and third acts should be of roughly equal length, with the second act roughly twice as long. (In a screenplay, each page will equal roughly one minute);

01) Act one - the first 15 pages are where you set up your story. Tell the audience the basic facts (main characters, setting/time period, genre, theme, catalyst, central question). End act one with the first turning point, which should accomplish several things:

a) Turn the story in a new direction;

b) Set up what act 2 is going to be;

c) Raise the stakes (if possible);

d) Re-ask the central question with possibly a different outcome.

02) Act two - builds to the second turning point, while developing relationships, plot thickening, thematic ideas, and subplots, and the second turning point should accomplish (if possible) the following:

a) Turn the story direction again;

b) Raise the stakes again;

c) Start a "ticking clock";

d) Re-ask the central question.

03) Act three - should head directly for the climax and end with a brief conclusion in which loose ends (subplots) are wrapped up.


CROSS-GENDER WRITING


Tips on writing from the P.O.V. of the opposite sex:

01) Do not be judgmental - it will come across in your writing and make your character seem unbelievable, insufferable, or just plain wrong;

02) Observe and research - and if you know someone who embodies the personality of the character you want to write, get to know that person well;

03) Empathize - to write convincingly from the P.O.V. of the opposite sex, there are three key elements to determine:

a) What makes your character likable?;

b) What is her cause for suffering?’

c) What does she want? - we all want to be happy, but what each of us imagines will make us happy varies.

Just make sure to keep your characters human.